Blog
Research updates, practical tips, and news from the world of VR-assisted speech therapy.
AI, Extended Reality, and Automation in Speech-Language Pathology: Inside Boisvert and Hall's New Book
Michelle Boisvert and Nerissa Hall's new Plural Publishing book is a field guide for speech-language professionals adopting AI, extended reality, and automation. Here is a tour of the whole book, its iCARE framework, and the two chapters I was honored to contribute, with deeper posts to come.
Read ArticleExposure Therapy for Social Anxiety: A Practical Guide to Running Graded Exposure
How exposure therapy for social anxiety actually works, the real-world problems of grading, repeating, and assigning exposure, and where controllable VR practice fits, written for the clinicians who run it.
Life Is a Video Game: Don't Fix the Player, Redesign the Level
My VGTVG 2026 keynote, retold as an essay: how a life of video games taught me that the barriers a person who stutters meets are in the level design, not the player, and what that means for clinicians.
Carryover in Speech Therapy: Why Skills Don't Reach Real Life, and What Helps
Why hard-won speech therapy gains stall outside the therapy room, and practical, social-model ways to build carryover into the real-world situations a client actually wants to take part in.
Is Therapy withVR a Medical Device? The Honest Answer
Therapy withVR is not a medical device, not FDA-cleared, and not CE-marked - and that is a deliberate, honest choice for a clinician-controlled practice tool, not a gap. Here is why, in plain language.
Using a Controllable Virtual Classroom for Speaking-Confidence Practice With Students Who Stutter
A school SLP's practical guide to using a clinician-controlled virtual classroom with students who stutter - built around access, participation, and self-rated confidence, not fluency.
Adding VR to Your Speech Therapy Toolkit for the New School Year
A school SLP's practical summer walkthrough for evaluating a VR speaking-practice tool before the new school year: choosing goal areas, clearing IT and student-data privacy, fitting it to IEPs, and starting small.
360° Video vs. Interactive VR: What the Research Actually Says
An objective, research-based comparison of the two kinds of virtual reality - 360-degree video and interactive, computer-generated VR - and what the evidence shows for speech therapy and beyond.
Cybersickness in clinical VR: what to plan for
An evidence-grounded look at cybersickness in speech-therapy contexts - what it is, who is most affected, and what to do about it.
What 20 years of VR social-anxiety research means for speech therapy
Three RCTs and a meta-analysis on VR exposure for social anxiety and public-speaking fear, and what they suggest for speech-language professionals.
Ecological Validity in VR Speech Therapy: What the Evidence Says
A synthesis of research on whether virtual speaking environments produce responses comparable to real-world situations - and what it means for SLPs.
How to Read a VR Speech Therapy Study: A Guide for Clinicians
A practical guide for SLPs on reading VR speech therapy research with a critical eye - what to look for in design, measures, sample, and limitations.
Writing IEP and EHCP Goals Around Access and Participation
A practical guide for school SLPs on writing individualized plan goals around access, participation, and self-rated confidence.
Technology Checklist for SLPs: Evaluating New Clinical Tools
A free 38-item checklist for SLPs to evaluate new technology - covers data privacy, AI transparency, consent, accessibility, GDPR, HIPAA, and more.
5 Ways to Use VR Speaking Situations in Your Next Session
Practical ideas for SLPs using VR in therapy sessions - from cafe ordering to classroom presentations, with concrete scenarios you can adapt.
VR for Gender-Affirming Voice Training: What the First RCT Found
A 2025 RCT found that VR-based practice in gender-affirming voice training increased willingness to communicate with strangers. What it means for clinicians.
How the NHS Uses VR to Support Young People Who Stammer
NHS Trusts in England are using Therapy withVR to give children and teenagers who stammer a safe space to practice the speaking situations that matter most.
How Researchers Use VR to Study Speech and Stuttering
From George Washington University to Research withVR, VR is giving speech researchers something they never had before: control over speaking conditions.
The Gap Between the Therapy Room and the Real World
The gap between role-play and real life has always been one of the hardest problems in speech therapy. Therapy withVR was built to bridge that distance.
Why VR Speaking Situations Feel Like the Real Thing
Published research shows VR speaking situations evoke responses that closely correspond to those in real life. What the evidence says, and why it matters.
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