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Exposure Therapy for Social Anxiety: A Practical Guide to Running Graded Exposure
Tips for SLPs

Exposure Therapy for Social Anxiety: A Practical Guide to Running Graded Exposure

How exposure therapy for social anxiety actually works, the real-world problems of grading, repeating, and assigning exposure, and where controllable VR practice fits, written for the clinicians who run it.

By Gareth Walkom · June 18, 2026 · 11 min read Read More
Life Is a Video Game: Don't Fix the Player, Redesign the Level
Personal

Life Is a Video Game: Don't Fix the Player, Redesign the Level

My VGTVG 2026 keynote, retold as an essay: how a life of video games taught me that the barriers a person who stutters meets are in the level design, not the player, and what that means for clinicians.

By Gareth Walkom · June 18, 2026 · 9 min read Read More
Carryover in Speech Therapy: Why Skills Don't Reach Real Life, and What Helps
Tips for SLPs

Carryover in Speech Therapy: Why Skills Don't Reach Real Life, and What Helps

Why hard-won speech therapy gains stall outside the therapy room, and practical, social-model ways to build carryover into the real-world situations a client actually wants to take part in.

By Gareth Walkom · June 16, 2026 · 9 min read Read More
Is Therapy withVR a Medical Device? The Honest Answer
Tips for SLPs

Is Therapy withVR a Medical Device? The Honest Answer

Therapy withVR is not a medical device, not FDA-cleared, and not CE-marked - and that is a deliberate, honest choice for a clinician-controlled practice tool, not a gap. Here is why, in plain language.

By Gareth Walkom · June 16, 2026 · 7 min read Read More
Using a Controllable Virtual Classroom for Speaking-Confidence Practice With Students Who Stutter
Tips for SLPs

Using a Controllable Virtual Classroom for Speaking-Confidence Practice With Students Who Stutter

A school SLP's practical guide to using a clinician-controlled virtual classroom with students who stutter - built around access, participation, and self-rated confidence, not fluency.

By Gareth Walkom · June 16, 2026 · 9 min read Read More
Adding VR to Your Speech Therapy Toolkit for the New School Year
Tips for SLPs

Adding VR to Your Speech Therapy Toolkit for the New School Year

A school SLP's practical summer walkthrough for evaluating a VR speaking-practice tool before the new school year: choosing goal areas, clearing IT and student-data privacy, fitting it to IEPs, and starting small.

By Gareth Walkom · June 15, 2026 · 8 min read Read More
360° Video vs. Interactive VR: What the Research Actually Says
Research

360° Video vs. Interactive VR: What the Research Actually Says

An objective, research-based comparison of the two kinds of virtual reality - 360-degree video and interactive, computer-generated VR - and what the evidence shows for speech therapy and beyond.

By Gareth Walkom · June 9, 2026 · 13 min read Read More
Cybersickness in clinical VR: what to plan for
Tips for SLPs

Cybersickness in clinical VR: what to plan for

An evidence-grounded look at cybersickness in speech-therapy contexts - what it is, who is most affected, and what to do about it.

By Gareth Walkom · April 27, 2026 · 8 min read Read More
What 20 years of VR social-anxiety research means for speech therapy
Research

What 20 years of VR social-anxiety research means for speech therapy

Three RCTs and a meta-analysis on VR exposure for social anxiety and public-speaking fear, and what they suggest for speech-language professionals.

By Gareth Walkom · April 27, 2026 · 10 min read Read More
Ecological Validity in VR Speech Therapy: What the Evidence Says
Research

Ecological Validity in VR Speech Therapy: What the Evidence Says

A synthesis of research on whether virtual speaking environments produce responses comparable to real-world situations - and what it means for SLPs.

By Gareth Walkom · April 22, 2026 · 9 min read Read More
How to Read a VR Speech Therapy Study: A Guide for Clinicians
Tips for SLPs

How to Read a VR Speech Therapy Study: A Guide for Clinicians

A practical guide for SLPs on reading VR speech therapy research with a critical eye - what to look for in design, measures, sample, and limitations.

By Gareth Walkom · April 22, 2026 · 8 min read Read More
Writing IEP and EHCP Goals Around Access and Participation
Tips for SLPs

Writing IEP and EHCP Goals Around Access and Participation

A practical guide for school SLPs on writing individualized plan goals around access, participation, and self-rated confidence.

By Gareth Walkom · April 18, 2026 · 8 min read Read More
Technology Checklist for SLPs: Evaluating New Clinical Tools
Tips for SLPs

Technology Checklist for SLPs: Evaluating New Clinical Tools

A free 38-item checklist for SLPs to evaluate new technology - covers data privacy, AI transparency, consent, accessibility, GDPR, HIPAA, and more.

By Gareth Walkom · April 10, 2026 · 8 min read Read More
5 Ways to Use VR Speaking Situations in Your Next Session
Tips for SLPs

5 Ways to Use VR Speaking Situations in Your Next Session

Practical ideas for SLPs using VR in therapy sessions - from cafe ordering to classroom presentations, with concrete scenarios you can adapt.

By Gareth Walkom · March 22, 2026 · 5 min read Read More
VR for Gender-Affirming Voice Training: What the First RCT Found
Research

VR for Gender-Affirming Voice Training: What the First RCT Found

A 2025 RCT found that VR-based practice in gender-affirming voice training increased willingness to communicate with strangers. What it means for clinicians.

By Gareth Walkom · March 18, 2026 · 4 min read Read More
How the NHS Uses VR to Support Young People Who Stammer
In the Press

How the NHS Uses VR to Support Young People Who Stammer

NHS Trusts in England are using Therapy withVR to give children and teenagers who stammer a safe space to practice the speaking situations that matter most.

By Gareth Walkom · March 14, 2026 · 4 min read Read More
How Researchers Use VR to Study Speech and Stuttering
In the Press

How Researchers Use VR to Study Speech and Stuttering

From George Washington University to Research withVR, VR is giving speech researchers something they never had before: control over speaking conditions.

By Gareth Walkom · March 10, 2026 · 3 min read Read More
The Gap Between the Therapy Room and the Real World
Personal

The Gap Between the Therapy Room and the Real World

The gap between role-play and real life has always been one of the hardest problems in speech therapy. Therapy withVR was built to bridge that distance.

By Gareth Walkom · March 5, 2026 · 6 min read Read More
Why VR Speaking Situations Feel Like the Real Thing
Research

Why VR Speaking Situations Feel Like the Real Thing

Published research shows VR speaking situations evoke responses that closely correspond to those in real life. What the evidence says, and why it matters.

By Gareth Walkom · March 1, 2026 · 5 min read Read More

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