Used at hospitals, universities, and practices worldwide

Customizable VR Speaking Situations You Control in Real Time

Every detail shaped by how the individual perceives their own experiences. For clinicians, researchers, and educators.

No obligation - see the software before you commit

A young person wearing a withVR-branded headset while a therapist controls the virtual speaking situation from a laptop in the background
59+
Languages Supported
19
Active Research Projects
12+
VR Environments
AI
Smart Text & Speech

Therapy withVR is the software for speech and voice professionals, researchers, and educators. It connects a web app on your laptop to a VR headset in real time - giving you full control over what the individual sees, hears, and experiences inside virtual reality.

The individual is in the experience. You are shaping it around them.

No audio or video is recorded. Names are encrypted. All data is hosted in Frankfurt, Germany. You are always in control.

Trusted By

Used at Organizations in Over 15 Countries

Private PracticesHospitalsUniversitiesSchool DistrictsResearch LabsRehabilitation Centers
Supported By
GoogleOrangeNHS
How It Works

Three Simple Steps

A daily laptop, a Meta Quest headset, and a subscription. Research shows VR speaking experiences are comparable to real life, making this a safe space to practice what matters.

1

Your Everyday Laptop

Open the Therapy withVR web app on any laptop you already own. Works on any browser and operating system - no downloads, no installation, no special hardware required.

2

A Meta Quest Headset

The individual wears a Meta Quest VR headset (approx. $350 USD / €350 EUR, sold by Meta - withVR does not sell hardware) to experience the speaking situations.

3

Therapy withVR Software

Subscribe and start creating customized speaking situations with real-time control over avatars, sounds, and environments.

Therapy withVR is used with individuals of all ages, including children and teenagers - who are often highly engaged with VR technology. The VR experience requires a Meta Quest headset, which has its own age and account requirements (see Meta's guidance (opens in new tab)). When working with anyone under 18, obtaining parental or guardian consent is recommended.

The Software

See What You Can Create

Shape speaking situations around individual goals with tools that respond the moment you need them. Studies show that pre-made, fixed scenarios lead to individuals losing interest - customization to the individual is essential.

Web App Controller - Bakery Situation
Web App Controller - Bakery Situation
Unlimited scenarios across 12+ environments

Unlimited scenarios across 12+ environments

Café, classroom, bakery, meeting room, auditorium, supermarket, speaking circle, and more. Research shows different environments provoke different responses - variety matters for meaningful practice.

Immersive VR Scenes

Immersive VR Scenes

Individuals experience realistic speaking situations with diverse avatars from a first-person perspective. Research shows VR speaking situations evoke responses that closely correspond to those in real-life equivalents.

Full Real-Time Control

Full Real-Time Control

Type anything, control emotions, trigger sounds, and manage AI - all while the individual is in VR. Research indicates therapist-controlled VR maintains engagement where self-guided approaches see high dropout.

Individually Toggleable AI

Individually Toggleable AI

Autocorrect, emotional speech, text generation, formality, translation, and speaker grammar - each under your control. Because customization to the individual's own experience is what makes VR relatable to the real thing.

Voice and Language Setup

Voice & Language Setup

Powered by Google Text-to-Speech, avatars speak in 59+ languages and dialects with AI-generated voices. Configure pitch, rate, voice type, and gender for each avatar to match any speaking situation.

Lifelike Conversations

Lifelike Conversations

Avatars speak using 11 distinct emotions created by blending 72 different face shapes. When speaking, their mouth movements blend across 15 shapes corresponding to groups of phonemes - creating a remarkably realistic experience.

Auditorium
Auditorium
Classroom
Classroom
Supermarket
Supermarket
Speaking Circle
Speaking Circle

If the VR speaking situations are not customized to how the individual perceives their experiences, the individual is only a passenger on autopilot in someone else's experience.

- Gareth Walkom, Founder of withVR

Why Therapy withVR Exists

The Tools Available Were Not Enough

The problem

Role-play inside the clinic does not create the same anxiety, speech, feelings, and emotions as the real world.

Going out into the real world is unpredictable - you cannot control how strangers will respond.

Clinicians were using VR tools built for other purposes - like soft skills training or social anxiety - that did not meet the specific needs of communication therapy.

Researchers kept building their own tools from scratch - spending hundreds of thousands of dollars - only to have no way to sustain or share them once the project ended.

360-degree videos inside VR reflected only specific, fixed scenarios with no customization possible.

The solution

Therapy withVR has been built alongside hundreds of leading clinicians, researchers, and educators to create a tool that is:

Customizable Reproducible Realistic Secure & Compliant Culturally Relevant Affordable Clinician-Controlled

Keeping the cost as low as possible so that more individuals and communities worldwide can access VR speaking situations that are designed around their needs.

Recognition
XR Awards 2024 Finalist - Two categories NHS Digital Innovation Excellence Award - Using VR to empower children and young people who stammer Published Book Contributor - AI, Automation & XR in Speech-Language Pathology (Plural Publishing)
See It In Action

Used in Clinics, Labs, and Classrooms

Real people using Therapy withVR in clinical, research, and educational settings around the world.

ASHA Convention 2025, USA
ASHA Convention 2025, USA
Istanbul Medipol University, Türkiye
Istanbul Medipol University, Türkiye
VGTVG 2026 - Keynote, USA
VGTVG 2026 - Keynote, USA
Clinical Training, Belgium
Clinical Training, Belgium
AZ Groeninge, Belgium
AZ Groeninge, Belgium
Sint Maartenskliniek, The Netherlands
Sint Maartenskliniek, The Netherlands
SLP Workshop, France
SLP Workshop, France
Therapist's View
Therapist's View
From Professionals Using Therapy withVR

"I'm working with a 9 year old boy in school. He says he wants to be able to order things in a shop by the time he's 10, so he chose the bakery scene, and we practiced him answering questions about what he wanted to buy, how he was going to pay. He then enjoyed being the shop assistant and I answered the questions. At the end he said 'that was the best session ever in the universe!' He has asked to use the software again when I come in next week."

Vivienne IrwinHighly Specialist SLT / Team LeadAlder Hey Children's NHS Foundation TrustUnited Kingdom

"I'm finding that I am seeing people more quickly and they are moving through their goals more swiftly because you can be in the moment with them and extend their hierarchy, rather than waiting for them to return to do this in the next session."

Nicola Maddy, Speech and Language Therapist
Nicola MaddySpeech and Language TherapistSouth West Yorkshire Partnership Teaching NHS Foundation TrustUnited Kingdom

"I just had a VR practice session with a 10 year old girl. She didn't want to speak about stuttering with others in the past few weeks. We practiced that with the classroom setting and at the bakery. She did it so self confident. Afterwards she said that she wants to do it in real life now, because it helped her get ready for it."

Tjitske Hofstee-Bootsma, Speech-Language Therapist
Tjitske Hofstee-BootsmaSpeech-Language TherapistDe StotterpraktijkThe Netherlands
Research & Evidence

Backed by Published Research

19 research projects supported in 2025 alone. withVR technology is used in published peer-reviewed studies and active research at universities worldwide. The first scoping review of immersive VR in communication differences (Nudelman et al. 2026, AJSLP) maps the wider field across two decades of research.

Published Study · Uses Therapy withVR

Virtual Reality as a Tool in Gender-Affirming Voice Training

Randomized controlled pilot trial comparing VR-based voice training using Therapy withVR against traditional role-play. The VR group showed broader gains in willingness to communicate with strangers - while the traditional training group's scores remained flat.

Leyns, Bosschem, Papeleu, Sabbe, Walkom & D'haeseleer · Journal of Voice · 2025 · RCT Pilot · DOI for Leyns et al 2025 (opens in new tab)
Published Study · Uses Therapy withVR

The Effects of Visual Input in VR on Voice Production

Experimental study using Therapy withVR's Rooms situation to test how visual-spatial cues affect vocal output. Speakers automatically adjusted their voice projection based on virtual listener distance - just as they would in a real room.

Daşdöğen & Hitchcock · Journal of Voice · 2026 · Within-Subjects Experimental · DOI for Dasdogen and Hitchcock 2026 (opens in new tab)
Published Study · Uses Research withVR

Influences of Attentional Focus on Speech Variability

Used a custom Research withVR environment to test whether external attentional focus affects articulatory patterns, providing evidence that VR is a feasible delivery vehicle for speech motor research.

Bauerly & Jackson · Journal of Speech, Language, and Hearing Research · 2024 · DOI for Bauerly and Jackson 2024 (opens in new tab)
Mentioned in Literature

VR for Aphasia, Dysarthria, and Apraxia - An ASHA Tutorial

ASHA tutorial reviewing immersive VR for speech-language rehabilitation of aphasia, dysarthria, and apraxia. Names withVR as "an application being developed by and for persons with communication differences."

Stark · Perspectives of the ASHA Special Interest Groups · 2025 · DOI for Stark 2025 (opens in new tab)
19

Active research projects supported by withVR in 2025, across universities, hospitals, and labs in multiple countries. 3 peer-reviewed studies have been published using the software, and Gareth has published and reviewed research on VR for communication since 2016.

How the Evidence Hub works

Every study in the Evidence Hub is labeled by whether it used withVR software, and rated for certainty using a simplified scheme informed by the GRADE working group. Studies that specifically used Therapy withVR are listed on a separate page with full disclosure. The rating distribution reflects an honest view of a young research field. No single study currently rises to High certainty, and the reasons are explained openly. See how studies are rated.
Who It's For

Built for the people who use it

Clinicians, researchers, educators, psychologists, students, and individuals working on their own speaking - Therapy withVR adapts to each.

Speech-language clinicians

  • Speaking situations shaped around each person's therapy goals - not a fixed script
  • Control every avatar, sound, and interaction as the session unfolds
  • The bridge individuals need between the clinic and the real world

For SLPs →  ·  For aphasia & neuro-rehab →

Researchers

  • Every participant gets the same experience - no variability between sessions
  • Switch between protocols in seconds with saved profiles
  • Quotes on letterhead, research licensing, IRB-friendly data posture

For researchers →

Educators & schools

  • Students graduate with hands-on experience, not just textbook knowledge
  • Each student moves at their own pace as you adjust the difficulty
  • PO/invoice purchasing, COPPA/FERPA posture, IEP/EHCP goal templates

For schools → · For students →

Communication Areas

Supporting Participation Across Communication

Speech

Supporting individuals who experience stuttering, cluttering, apraxia, dysarthria, selective mutism, and more. Practice ordering at a bakery, presenting in a classroom, or navigating a conversation at a reception - in situations that reflect their own goals.

Voice

Supporting individuals exploring transgender voice, voice differences, and more. The first randomized controlled trial using Therapy withVR found broader gains in willingness to communicate with strangers for the VR group.

Hearing

Supporting individuals who experience hyperacusis and related listening situations. Controllable ambient sounds and 3D audio allow gradual, safe exposure to the environments that matter most.

Pricing

Simple, Transparent Pricing

Full access to Therapy withVR software. A Meta Quest VR headset (approx. $350 USD / €350 EUR) is required and purchased separately from Meta or your preferred reseller. Choose the plan that works for your practice, lab, or program.

Individual

For solo practitioners and therapists

€49/month
Billed annually · Multi-year discounts available
  • 1 VR headset license
  • Web app access
  • Share access with as many colleagues as you like
  • Unlimited scenarios and profiles
  • All AI features included
  • Live training walkthrough
  • All software updates included
  • Email and video call support
Get Started

See the software before you commit

Team

For practices with multiple practitioners

€45/license/mo
From €540/license/year · 2-10 licenses
  • 2-10 VR headset licenses
  • Centralized billing
  • Team management
  • Priority support
Contact Us

Education

For universities and training programs

Custom
Classroom and bundle options available
  • Unlimited students
  • Academic pricing
  • Flexible licensing (VR + Web)
  • Educational support
Contact Us

No headset? No problem. Run full sessions on a laptop screen with the Web App Only plan from €20/month - perfect for telehealth, first introductions, or when you are not ready for VR yet. All prices exclude VAT. Contact us for details.

Need to pause? Life gets in the way. Parental leave, sabbatical, budget freezes. Subscriptions can be paused for up to six months by arrangement. Every request is reviewed on a case-by-case basis. Get in touch.

🔒
GDPR Compliant
🌐
EU-Hosted Data
🛡️
AES Encryption
📋
No Recordings Stored

All data hosted in Frankfurt, Germany on Google Cloud Platform infrastructure (99.95% uptime SLA). Therapy withVR is designed so that personal information does not need to enter the software. Profile labels are encrypted at rest with AES. No audio or video recordings stored. Only withVR has access to the infrastructure. View all legal and compliance documents.

Common Questions

Frequently Asked Questions

Do I need technical experience?

The web app runs in your browser with nothing to download or install. If you are also using a VR headset, you will need to download the Therapy withVR app onto the headset - every new user is walked through that process in a live training session.

Can I try it before subscribing?

Yes. The actual software is shown on a video call - not a demo version. You see exactly what you will be working with before you commit to anything.

What VR headset do I need?

Any Meta Quest headset - Quest 2, Quest 3, Quest 3S, or Quest Pro. The Quest 3S starts at approximately $350 USD / €350 EUR and is the most common choice. Headsets are purchased directly from Meta or your preferred retailer; withVR does not sell hardware.

Do I need WiFi?

Yes - a standard WiFi connection is needed for both the laptop and the VR headset. One important note: enterprise WiFi networks like eduroam are not compatible with Meta Quest headsets. A personal mobile hotspot or guest WiFi network works perfectly.

What languages are supported?

Therapy withVR supports 59 languages with 52 avatar voice combinations. Avatars can speak and respond in the language you choose - powered by Google Text-to-Speech.

Is it HIPAA and GDPR compliant?

Therapy withVR is GDPR compliant with all data hosted in Frankfurt, Germany. For HIPAA, the platform is designed so that Protected Health Information (PHI) does not enter the system - no client names, diagnoses, or health records are collected or stored. A FERPA agreement is available for school districts.

Is any audio or video recorded during sessions?

Not by Therapy withVR. The software does not record or store any audio or video - nothing is captured on our end. If you want to record a session for your own notes, research, or review, Meta Quest headsets have built-in capture tools that let you do this directly from the device; recordings stay under your control. Profile names are encrypted with AES. Only withVR has access to the infrastructure - no third parties.

Blog

Blog

Research summaries, practical tips, product updates, and news from the world of VR and communication.

Research

Why VR Speaking Situations Feel Like the Real Thing

Published research shows VR speaking situations evoke responses that closely correspond to those in real life. Here is what the evidence says.

Read more →
In the Press

How the NHS Uses VR to Support Young People Who Stammer

Two NHS Trusts in England are using Therapy withVR to give children and teenagers a safe space to practice speaking situations.

Read more →
Research

VR for Gender-Affirming Voice Training: What the First RCT Found

A 2025 RCT using Therapy withVR found that VR-based practice increased willingness to communicate with strangers.

Read more →
Tips for SLPs

5 Ways to Use VR Speaking Situations in Your Next Session

Practical ideas for speech-language professionals - from cafe ordering to classroom presentations to the animal environment.

Read more →
In the Press

How Researchers Use VR to Study Speech and Stuttering

From foundational studies at George Washington University to recent work using Research withVR, virtual reality is giving speech researchers something they have never had before: control.

Read more →
Personal

The Gap Between the Therapy Room and the Real World

The gap between role-play and real life has always been one of the hardest problems in speech therapy. Therapy withVR was built to bridge that distance.

Read more →
Gareth Walkom
The Founder

Gareth Walkom

BSc(Hons) MSc MBCS - Founder & CEO of withVR

A person who stutters, building VR tools for speech-language professionals since 2016. Gareth started this work because the tools available were not designed for the people who needed them most.

As both a researcher and developer, he understands the clinical need from personal experience and the technical possibilities from years of applied research. His work has shown that VR can replicate real-world speaking experiences, support participation and confidence, and provide ecologically valid environments for both therapy and research.

Gareth is a Research Affiliate at The George Washington University, has advised researchers worldwide, and is a Member of the British Computer Society.

BSc Digital Media TechnologyMSc Medical Product DesignMBCSGWU Research Affiliate

gareth@withvr.app

Getting Started Is Easier Than You Think

No technical background needed. If you can use a laptop, you have everything you need. You will see the actual software before you commit to anything.

1

Get in Touch

Send a message with any questions. You will hear back quickly to discuss your needs.

2

See the Software

You get a video call walkthrough of the actual software - not a demo version.

3

Try It Yourself

Get hands-on access to the web app and explore it at your own pace.

4

Start Your First Session

Subscribe, set up your headset with guided support, and begin.

Whether you have questions, want to see the software, or are ready to get started - help is always available.

Prefer a quick call?

Book a 20-minute call with Gareth. Tuesdays and Thursdays, afternoons (Europe/Brussels).

Book a call (opens in new tab)

None of those times work for you? Send a message below with a few times that suit and we will arrange one directly.

No obligation - see the software before you commit

Thank you! You will hear back soon.

Or email directly at hello@withvr.app

Free Resource

Technology Checklist for SLPs

A practical guide to evaluating any new technology before using it in your practice. 30 items covering data privacy, AI transparency, accessibility, cultural fit, security, and more. Not specific to withVR - useful for any tool.

Request Your Free Copy