Swallowing

Research on supporting swallowing function, including biofeedback-based and immersive approaches for dysphagia.

Swallowing support is a core part of speech-language pathology practice, and researchers have begun exploring how VR and related technologies could enhance this work.

The strongest current evidence comes from game-based biofeedback systems that use sensors to detect swallowing effort and translate it into interactive visual feedback - making the repetitive activities required for swallowing rehabilitation more engaging and motivating. These approaches have shown promising results in early trials, particularly for people recovering from stroke or head and neck cancer.

True immersive VR for swallowing is just emerging, with researchers exploring how virtual environments could provide context for functional eating and drinking practice, or how VR-based relaxation could support people who experience anxiety around mealtimes.

This area represents the furthest extension of VR into speech-language pathology practice. While the evidence base is still developing, the potential to improve engagement with activities that require high repetition and sustained motivation makes it a space worth watching.

2 Studies

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