Implementation

Research on how VR in speech therapy is adopted, delivered, sustained, and resourced in clinical, educational, and research settings.

Implementation research asks how new tools and approaches actually reach the people who use them. For VR in speech therapy, this includes questions about adoption by clinicians, what makes VR programs feasible to run in clinics and schools, the training needs of practitioners, and what sustains ongoing use once initial enthusiasm fades.

Research in this area typically uses different methods than efficacy studies. Surveys of clinicians, qualitative interviews, case studies of services that have adopted VR, and mixed-methods evaluations of training programs all contribute to the implementation evidence base. The questions are practical: what does it take for a clinic or school to make VR part of ordinary practice, and what gets in the way?

As the field matures, implementation research becomes essential for translating validated interventions into routine care.

18 Studies

Ecological ValidityImplementationGeneralizationAcceptabilityStuttering

First scoping review of immersive VR in speech-language pathology maps two decades of research

A scoping review in AJSLP synthesized 11 peer-reviewed studies (2007-2025) using immersive VR with people who have communication differences. Across populations, immersive VR elicited communicative and emotional responses comparable to real-world contexts, with consistent presence and engagement findings. Sample sizes ranged from 3 to 36 participants, ages 9-81 years. The review describes the field as still early-stage and disproportionately focused on stuttering (5 of 11 studies).

Nudelman CJ et al. · 2026 · Systematic Review Read Summary
Implementation

Three and a half decades of SLT economic evaluation - still a small, fragmented, poorly interconnected literature

A scoping review of 52 economic evaluations of speech and language therapy interventions published between 1988 and 2023. The field is growing (3-5 publications a year since 2019) but remains small, methodologically heterogeneous, and poorly interconnected - only 18 of 43 studies cited another included study. No economic evaluations of VR-based SLT interventions were identified.

Hill J et al. · 2025 · Systematic Review Read Summary
Dementia & ProgressiveTBI Cognitive-Comm.Implementation

A seven-year interdisciplinary case study of co-designing an immersive VR kitchen environment for speech-language pathology rehabilitation and aging-in-place

A multi-phase, multi-disciplinary case study describing the seven-year design, development, and feasibility testing of an immersive VR kitchen environment for speech-language pathology rehabilitation and aging-in-place practice. The collaboration brought together speech-language pathologists, interior designers (aging-in-place specialists), VR programrs, and technology consultants. The paper describes the design-thinking methodology, phase-by-phase development, HIPAA-aware infrastructure choices, and lessons for interdisciplinary VR co-development - rather than reporting clinical outcome data on patients.

Harvey-Northrop J et al. · 2025 · Case Study Read Summary
Social CommunicationImplementationAcceptability

Most SLTs know VR exists - almost none have used it with autistic children - and what would change that is very specific

A UK and Ireland survey of 53 speech and language therapists working with autistic children found that 92% were aware of VR but had not used it clinically. Only one SLT (1.8%) had used it with an autistic child. The barriers cited were specific and addressable: autism-specific VR knowledge, workplace support, training, and clear clinical guidelines. 80% said they would try VR with proper training and evidence.

Mills J, Duffy O · 2025 · Survey Read Summary
SwallowingImplementationGeneralization

First scoping review (2025) of digital health technology for dysphagia rehabilitation - covering VR, AR, video games, telehealth, AI-based systems, and mobile apps for swallowing therapy

A scoping review published in Journal of Evidence-Based Medicine synthesizing the digital technology landscape for dysphagia (swallowing) rehabilitation. Searched Medline Complete, Embase, CINAHL, Scopus, and grey literature for articles published January 2000-mid-2024. Covers personalized exercise platforms, remote monitoring, real-time feedback systems, VR, video games, AI-based interventions, and mobile applications across the dysphagia care continuum. The first major review for our Hub's swallowing topic, which previously had only one study.

Hwang NK et al. · 2025 · Systematic Review Read Summary
Social CommunicationImplementationAutism & Neurodivergent

Systematic review (JMIR 2025) of VR technology interventions for social skills in autistic children and adolescents - distinguishing immersive from non-immersive VR and flagging implementation considerations

A systematic review published in the Journal of Medical Internet Research synthesizing the evidence on VR technology interventions for improving social skills in autistic children and adolescents. Key distinctions emphasized: immersive VR interventions are more suitable for complex skill development, while non-immersive VR (lower cost, greater flexibility) holds potential for specific contexts. The review also flags implementation side effects including dizziness, eye fatigue, and sensory overload - particularly in immersive settings - which should be addressed in intervention design. Identifies a research gap: limited large multicenter RCTs and small per-study sample sizes.

Yang Y · 2025 · Systematic Review Read Summary
AcceptabilityImplementationGeneralization

VR for speech therapy with children with cerebral palsy is feasible at home - with kids rating it higher than clinicians do

This pilot feasibility study tested the VRRS (Khymeia) system for speech therapy assessment with 28 children with cerebral palsy at IRCCS Stella Maris Foundation (Pisa, Italy), and followed three children with unilateral CP through a home-based tele-rehabilitation program. VRRS is a non-immersive 2D touch-screen platform (the same system used in Cappadona 2023), not a head-mounted VR system. Both assessment and home delivery worked. Children consistently rated the system higher than clinicians on usability and acceptability.

Mangani G et al. · 2024 · Other Read Summary
TBI Cognitive-Comm.ImplementationAcceptability

Speech-language pathologists see potential in VR for TBI cognitive-communication work - if training, guidelines, and evidence catch up

A qualitative study of 14 speech-language pathologists and 3 VR researchers explored attitudes toward using VR with adults who have cognitive-communication difficulties after traumatic brain injury. Participants were broadly positive about VR as a way to rehearse real-world communication, but raised concrete concerns about safety, access, cost, and the absence of clinical guidelines. The study surfaces what clinicians need before VR can move from interesting to routine.

Brassel S et al. · 2023 · Qualitative Read Summary
Speaking AnxietySocial CommunicationImplementation

Pilot RCT (n=44) of brief self-guided virtual reality exposure therapy for social anxiety disorder: moderate-to-large effects on SAD severity, job interview fear, and trait worry, maintained at 3 and 6 months

Forty-four community-dwelling or undergraduate adults diagnosed with social anxiety disorder (SAD) using the Mini International Neuropsychiatric Interview were randomly assigned to a self-directed VR exposure intervention (designed to last four sessions or more; n=26) or a waitlist control (n=18). Outcomes measured at baseline, post-treatment, 3-month follow-up, and 6-month follow-up. VR exposure produced moderate-to-large reductions in SAD symptom severity, job interview fear, and trait worry (Hedges' g = 0.54 to 1.11). Although between-group differences in depression were not significant, the VR arm reduced depression while waitlist did not. Gains were maintained at 3- and 6-month follow-up. Self-reported presence increased during treatment (g = 0.36 to 0.45); cybersickness decreased (g = 0.43).

Zainal NH et al. · 2021 · RCT Read Summary
ImplementationAcceptability

Mixed-methods study of 15 speech-language pathologists' acceptance, barriers, and enablers of using an immersive VR kitchen environment for communication rehabilitation

Fifteen speech-language pathologists participated in everyday-life communication activities inside an immersive VR kitchen environment, then completed system-usability and motion-sickness surveys plus semi-structured interviews. System usability was average; motion sickness was low. The qualitative analysis identified five themes - attitude toward VR in communication rehabilitation, perceived usefulness, perceived ease of use, intention to use, and clinical adoption barriers and enablers. SLPs were broadly positive about VR's potential as an ecologically valid communication-rehab tool while identifying real-world implementation barriers.

Vaezipour A et al. · 2022 · Qualitative Read Summary
Implementation

A map of every reason VR succeeds or stalls in rehabilitation clinics

A scoping review of barriers, facilitators, and knowledge-translation interventions for VR and active-video-game (VR/AVG) implementation in rehabilitation. Used the Theoretical Domains Framework to structure findings across all but 1 of 14 TDF domains; 24 articles were included, ~75% from neurologic rehabilitation (stroke, CP, ABI). A consistent awareness-to-use gap was documented: many clinicians know of VR/AVG but few use it routinely. The review's contribution is procedural and implementation-focused - it does NOT review specific VR therapy efficacy.

Glegg SMN, Levac DE · 2018 · Systematic Review Read Summary
AcceptabilityImplementationGeneralization

Fully automated VR therapy delivered by a virtual coach significantly reduced fear of heights

In a 100-person single-blind RCT, a fully automated VR program with a virtual therapist coach produced large reductions in fear of heights - achieving outcomes comparable to therapist-delivered care without requiring a clinician in the room.

Freeman D et al. · 2018 · RCT Read Summary
Speaking AnxietyImplementation

First RCT (n=25+25) showing that consumer VR hardware and software can deliver effective one-session VRET for public speaking anxiety - both therapist-led (d=1.67) and self-led at home (d=1.35), with gains maintained at 6 and 12 months

Twenty-five participants were randomised to one-session therapist-led VR exposure therapy for public speaking anxiety using consumer VR hardware and software, followed by a 4-week internet-administered VR-to-in-vivo transition program; another 25 served as a waiting-list. Therapist-led VRET produced a very large effect on self-reported PSA (within Cohen's d = 1.67). The waiting-list then received internet-administered, SELF-LED VRET at home, followed by the same transition program - producing a large effect (d = 1.35). Results were maintained or improved at 6-month and 12-month follow-ups. This is the first published RCT demonstrating that off-the-shelf consumer VR hardware and software can deliver effective PSA exposure therapy in both clinician-supervised and home-based formats.

Lindner P et al. · 2019 · RCT Read Summary
ImplementationEcological ValidityAcceptability

Umbrella review: clinical VR has matured into a viable tool, with caveats clinicians should know

An umbrella review by two senior figures in clinical VR examined the breadth of evidence across psychological and neurocognitive applications, concluding that VR is ready for routine clinical use in many contexts while flagging implementation challenges that practitioners should plan for.

Rizzo AS, Koenig ST · 2017 · Other Read Summary
Speaking AnxietySocial CommunicationImplementation

Meta-analysis of 37 RCTs (n=2,991) comparing three technology-assisted interventions for social anxiety disorder: internet-delivered CBT (21 trials), VR exposure therapy (3 trials), and cognitive bias modification (13 trials) - ICBT and VRET both produced large effects vs passive control (g=0.84 and 0.82)

A systematic literature search of Medline, PsycInfo, and Web of Science identified 37 randomized controlled trials of technology-assisted interventions for social anxiety disorder, with total sample n=2,991 participants. Studies were grouped into internet-delivered cognitive behavior therapy (ICBT; 21 trials), virtual reality exposure therapy (VRET; 3 trials), and cognitive bias modification (CBM; 13 trials). Patients undergoing ICBT and VRET showed significantly less SAD symptoms at postassessment than passive control conditions (Hedges' g = 0.84 and 0.82 respectively). Compared to active control conditions, ICBT had a small advantage (g = 0.38); VRET showed comparable effects (p > 0.05). CBM was not more effective than passive control except in laboratory delivery (g = 0.35).

Kampmann IL et al. · 2016 · Systematic Review Read Summary
Speech SoundImplementation

Systematic review of 20 computer-based speech support programs - usefulness supported but none used immersive VR

This systematic review cataloged 20 computer-based speech support programs targeting articulation and phonological differences. All studies supported their general usefulness, though direct comparisons with human-delivered support produced mixed results. None used immersive VR.

Chen Y-PP et al. · 2016 · Systematic Review Read Summary
TBI Cognitive-Comm.GeneralizationImplementation

VR-based vocational training improves executive function after traumatic brain injury

In a 40-person randomized controlled trial, VR-based vocational training produced significant improvements in executive function for adults with traumatic brain injury, outperforming a matched psychoeducational control.

Man DWK et al. · 2013 · RCT Read Summary
Speaking AnxietyGeneralizationImplementation

Meta-analysis: VR exposure works as well as evidence-based alternatives, with a dose-response pattern

A quantitative meta-analysis of VR exposure for anxiety disorders found that VR-based treatment produced large gains over waitlist, equivalent gains to established evidence-based alternatives, and a clear dose-response relationship - more sessions produced more benefit.

Opriş D et al. · 2012 · Systematic Review Read Summary

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