Hearing
Research on supporting people with hearing differences, including spatial hearing, tinnitus support, and auditory training.
Virtual reality offers several possibilities for hearing-related support, primarily because it can create controlled three-dimensional auditory environments that simulate real-world listening conditions. Every sound can be placed spatially - a conversation behind you sounds different from cutlery clinking to your left or a phone ringing across the room. This spatial accuracy is essential for realistic auditory environments.
An established research thread involves avatar-based approaches for tinnitus, where people interact with a virtual representation that externalizes their tinnitus experience. This approach has shown promise in reducing tinnitus-related distress and supporting how people live alongside it.
For people experiencing hyperacusis, VR provides a safe way to encounter everyday sounds - a baby crying, a dog barking, an ambulance siren, a coffee machine - at controllable intensities and in predictable contexts. The clinician can introduce, remove, or adjust any sound in real time, supporting the graded exposure approach that many hearing-related programs rely on.
Spatial hearing rehabilitation for cochlear implant users is another area being explored. VR environments can present sounds from different directions and distances in controlled conditions, providing structured practice for developing spatial hearing skills - something that is difficult to replicate systematically in real-world settings.
While hearing support sits at the intersection of audiology and speech-language pathology, it falls within the scope of practice for both professions. Including this research area provides a complete picture of VR’s potential across the communication sciences.
2 Studies
VR and CBT show equivalent outcomes for unilateral chronic tinnitus in a therapeutic equivalence RCT
A therapeutic equivalence randomized controlled trial with 148 adults with unilateral or predominantly unilateral chronic subjective tinnitus, comparing auditory-visual 3D VR therapy, cognitive-behavioral therapy (CBT), and a waitlist group. The trial found no significant difference between VR and CBT at 3-month follow-up, supporting the conclusion that VR is at least as effective as CBT for this population.
Conceptual paper - proposed externalizing tinnitus through a VR avatar; laid groundwork for later controlled trials
A theoretical framework and pilot exploration introducing the idea of using immersive VR environments and avatars to help people with tinnitus externalize and engage with their perceived sound in new ways.
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