In ten children and adolescents who stutter, virtual classrooms produced anxiety and rated stuttering severity comparable to a live audience

Moise-Richard A et al. · 2021 · Journal of Fluency Disorders · Experimental · n = 10 · School-age children and adolescents who stutter, ages 9-17 · DOI
Evidence certainty: Very low certainty
How this was rated

Small experimental study (n=10) in school-age children and adolescents who stutter, all of whom were currently in stuttering treatment at the Marie Enfant Rehabilitation Center (Montreal). Repeated-measures design with three conditions (empty virtual apartment, virtual classroom in neutral/challenging variants, small live audience). Informative signal; sample size, fixed order of neutral-before-challenging classroom (no counterbalancing within the virtual session), and the specific composition of the "real audience" (four other PWS + two researchers, not a real classroom or peer group) limit how broadly findings should be interpreted.

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Ten school-age children and adolescents who stutter spoke under three conditions: an empty virtual apartment, a virtual classroom (neutral and challenging variants), and a small live audience. Self-reported anxiety and clinician-rated stuttering severity in the virtual classroom did not differ significantly from the live audience, and virtual-classroom anxiety correlated strongly with live-audience anxiety (Spearman rho = 0.92, p < .001).

Clinical bottom line

A small experimental study suggesting that virtual classrooms can evoke self-reported anxiety and rating-based stuttering severity comparable to those evoked by a small live audience in school-age children and adolescents who stutter. The paper performed difference testing (no significant difference found), not equivalence testing, so the results should not be cited as proof that the conditions are statistically equivalent. The percent-syllables-stuttered measure did not differ across any condition. Sample size (n=10) and the specific real-audience design (a small group of fellow PWS plus two researchers, not a real classroom) limit generalizability.

Key findings

  • Self-reported anxiety (SUDS) and clinician-rated stuttering severity (SR) during the virtual classroom did not differ significantly from those during the live-audience condition; both were significantly higher than during the empty virtual apartment. The paper performed difference testing, not equivalence testing.
  • Virtual-classroom anxiety correlated strongly with live-audience anxiety (Spearman rho = 0.92, p < .001) but did NOT correlate significantly with anxiety when talking to the examiner alone (rho = 0.49, p = .16) - suggesting the virtual classroom specifically reflects audience-related anxiety, not generic VR-immersion anxiety.
  • Percent syllables stuttered (%SS) did NOT differ significantly across any of the conditions (Friedman Chi-squared = 2.46, p = 0.29). The paper acknowledges this is consistent with mixed findings in the literature about whether speaking situation affects %SS specifically.
  • Anticipatory anxiety (3-minute speech preparation) was significantly higher for the live audience than for the virtual classroom (Z = 2.52, p = .01) - the authors note this may be an advantage for clinical use, lowering the barrier to engaging with a feared situation.
  • Contrary to expectations, the neutral and challenging virtual classroom conditions did NOT differ significantly from each other on SUDS, %SS, or SR. The authors hypothesize this may be due to participants having low overall social anxiety, the fixed order of presentation (neutral always before challenging, allowing fear extinction), or the limited number of audience reactions in the 4-minute speech.
  • Participants reported acceptable presence and immersion (ITC-SOPI subscales above midpoint) and low negative effects; 70% rated the virtual classroom as very useful (7+ on a 10-point scale).

Background

Classroom presentations are among the most anxiety-provoking experiences for young people who stutter. Avoidance of these situations can affect academic participation and social confidence. If virtual classrooms could reliably evoke the same emotional and communicative responses as real ones, they could provide a practical way for young people to build familiarity and confidence through repeated, controlled practice.

What the researchers did

Ten children and adolescents who stutter (eight boys, two girls; ages 9-17, mean 12 years), all currently in stuttering treatment at the Marie Enfant Rehabilitation Center in Montreal, gave 4-minute speeches under four conditions across two sessions (real-audience session and virtual-reality session, with order counterbalanced):

Self-reported anxiety was measured on a 0-10 Subjective Units of Distress Scale (SUDS) at the beginning of each speech, after 30 seconds, and at the end of every minute. Stuttering was measured three ways: a 0-9 stuttering severity rating (SR) by a blinded speech-language pathologist viewing the video, a 0-9 SR by the participant themselves, and percent syllables stuttered (%SS) on the first 200 syllables of each speech. Sense of presence and cybersickness were measured with the ITC-SOPI questionnaire.

The virtual classroom software was developed by the research team in collaboration with InVirtuo, Inc. and ran on an Oculus Rift headset.

What they found

The Wilcoxon signed-rank test found no significant difference between the virtual-classroom condition and the live-audience condition on SUDS ratings (Z = 0.18, p = .86) or on SLP-rated stuttering severity (Z = 0.68, p = .49). Both conditions produced significantly higher anxiety than the empty virtual apartment (SUDS: Z = 2.50, p = .013). The Spearman rank-order correlation between virtual-classroom SUDS and live-audience SUDS was very strong (rho = 0.92, p < .001) - and notably, virtual-classroom SUDS did NOT correlate significantly with the SUDS reported while talking to the examiner alone (rho = 0.49, p = .16), suggesting that the virtual classroom is specifically eliciting audience-related anxiety, not generic VR-immersion anxiety.

The more conventional behavioral measure of stuttering - percent syllables stuttered - did not differ significantly across any of the conditions (Friedman Chi-squared = 2.46, p = .29). The authors note this is consistent with the wider literature showing mixed results for whether %SS responds to changes in speaking situation.

Anticipatory anxiety - SUDS ratings during the 3-minute preparation phase before each speech - was significantly higher for the live audience (M = 2.7, SD = 2.31) than for the virtual classroom (M = 1.59, SD = 1.81; Z = 2.52, p = .01). The authors flag this as a potential clinical advantage of VR-based exposure: it may lower the barrier to engagement for young people who would otherwise refuse to attempt the situation.

Contrary to expectations, the neutral and challenging virtual classroom conditions did not differ significantly from each other on any measure. The authors hypothesize this may be due to (a) participants having low overall social anxiety in this sample (LSAS-CA mean 30/144), (b) the fixed presentation order with neutral always before challenging (which may have allowed fear extinction before the challenging condition), and (c) the limited number of audience reactions in the 4-minute speech. They note this finding is consistent with other studies that have struggled to differentiate audience attitudes in VR.

Participants reported acceptable presence and immersion (ITC-SOPI subscales above the midpoint) and low negative effects; 70% rated the virtual classroom as very useful (7 or more on a 0-10 scale).

Why this matters

This is the first study to extend Brundage et al.’s VR-and-stuttering work from adults to school-age children and adolescents. The finding that virtual classrooms produced self-reported anxiety and rated stuttering severity comparable to a small live audience supports the feasibility of using virtual classrooms as an exposure context for cognitive-behavioral therapy in young people who stutter. The lower anticipatory anxiety in the virtual condition may also be clinically useful - it could reduce avoidance and make it more likely that a young person attempts a feared situation.

The null finding on %SS is also clinically relevant: clinicians using VR exposure with children who stutter should not expect or rely on changes in percent syllables stuttered as a primary outcome of within-session exposure. Rating-based stuttering measures and self-reported anxiety are more sensitive to situational effects in this population.

It is important to read the study as a validity/feasibility study, not as evidence that VR-based exposure reduces anxiety over time. The study did not include follow-up assessments or compare VR exposure against any treatment.

Limitations

The authors flag the following in their own discussion:

Implications for practice

The virtual-classroom environment used in this study produced self-reported anxiety and rated stuttering severity responses that were not significantly different from those produced by a small live audience, supporting the use of virtual classrooms as an exposure context for cognitive-behavioral therapy targeting public-speaking fear in school-age children and adolescents who stutter. The fact that anticipatory anxiety was lower for the virtual condition may be clinically valuable, lowering the barrier to first exposure. The null finding on percent syllables stuttered is consistent with literature suggesting that %SS is not a reliable index of situation-induced stuttering change in this population, so clinicians using VR for exposure should not expect or rely on %SS as their primary outcome - rating-based measures and self-reported anxiety are more sensitive. The current evidence supports feasibility and ecological validity for THIS exposure context, not effectiveness of VR-based treatment as a long-term intervention - no follow-up data were collected.

Editorial notes from withVR

Where this connects to Therapy withVR

The study above is independent research and does not endorse any product. The notes below are commentary from withVR on how the themes in this research relate to features of Therapy withVR. The research findings are not claims about Therapy withVR.

Classroom Environment

This study validated that virtual classrooms trigger genuine stuttering responses - Therapy withVR's Classroom seats 31 student avatars, matching the school setting used in this research.

31 Children Avatars

Populate the classroom with age-appropriate child avatars to create realistic school-based speaking situations for children and adolescents.

Cite this study

If you reference this study in your work, the canonical citation formats are:

APA 7th
Moise-Richard, A., Menard, L., Bouchard, S., & Leclercq A-L (2021). Real and Virtual Classrooms Can Trigger the Same Levels of Stuttering Severity Ratings and Anxiety in School-Age Children and Adolescents who Stutter. Journal of Fluency Disorders. https://doi.org/10.1016/j.jfludis.2021.105830.
AMA 11th
Moise-Richard A, Menard L, Bouchard S, Leclercq A-L. Real and Virtual Classrooms Can Trigger the Same Levels of Stuttering Severity Ratings and Anxiety in School-Age Children and Adolescents who Stutter. Journal of Fluency Disorders. 2021. doi:10.1016/j.jfludis.2021.105830.
BibTeX
@article{moiserichard2021,
  author = {Moise-Richard, A. and Menard, L. and Bouchard, S. and Leclercq A-L},
  title = {Real and Virtual Classrooms Can Trigger the Same Levels of Stuttering Severity Ratings and Anxiety in School-Age Children and Adolescents who Stutter},
  journal = {Journal of Fluency Disorders},
  year = {2021},
  doi = {10.1016/j.jfludis.2021.105830},
  url = {https://withvr.app/evidence/studies/moise-richard-2021}
}
RIS
TY  - JOUR
AU  - Moise-Richard, A.
AU  - Menard, L.
AU  - Bouchard, S.
AU  - Leclercq A-L
TI  - Real and Virtual Classrooms Can Trigger the Same Levels of Stuttering Severity Ratings and Anxiety in School-Age Children and Adolescents who Stutter
JO  - Journal of Fluency Disorders
PY  - 2021
DO  - 10.1016/j.jfludis.2021.105830
UR  - https://withvr.app/evidence/studies/moise-richard-2021
ER  - 

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Funding & independence

From the paper's acknowledgments: the research was supported in part by a clinical research grant from the multidisciplinary council of the CHU Sainte-Justine Hospital (awarded to the first author), by Canadian Foundation for Innovation grants (awarded to the second author), and by the Canada Research Chairs and the Commission Mixte Permanente Québec/Wallonie-Bruxelles (awarded to the third author). The virtual classroom software is © 2018 InVirtuo, Inc., a Canadian VR-for-clinical-psychology company associated with co-author Stéphane Bouchard (third author) - a relevant industry-academic relationship that the figure attribution makes visible even though the paper does not include an explicit COI section. No withVR BV involvement in funding, study design, or authorship. Summary prepared independently by withVR using the published paper.

Last reviewed: 2026-05-12 Next review due: 2027-04-21 Reviewed by: Gareth Walkom