RCT (n=47) - three short VR sessions helped autistic teens and adults respond more effectively in live police encounters, vs matched video

McCleery JP et al. · 2026 · Journal of Autism and Developmental Disorders · RCT · n = 47 · Verbally fluent autistic adolescents and adults, ages 12-60 · DOI
Evidence certainty: Moderate certainty
How this was rated

Pre-registered parallel-group RCT (NCT03605368, registered 30 July 2018), masked video coders, ecologically valid post-test (live interactions with actual uniformed police officers and security personnel), and an active control comparator (video modeling) rather than a waitlist. Significant interaction effect for the primary outcome of fidgeting (p = 0.005). Power analysis (G*Power) indicated N=47 detects critical F=4.06 with effect sizes Cohen's f=0.27 (d=0.54) or larger. Limitations that constrain certainty: small N (47), predominantly White sample (limits generalizability to populations at higher real-world risk during police interactions), exclusion of autistic participants with IQ below 75, pre-test interactions conducted by study staff with badges rather than uniformed officers (added noise per the authors' own discussion), modest effect sizes for some outcomes, single-coder coding for most sessions (only 20 sessions were double-coded for reliability assessment; orienting kappa was 0.53, the lowest of the four primary outcomes), and a substantial COI - three authors are Floreo Inc. employees and one served as a paid consultant, and Floreo personnel were involved in conceptualization, methodology, and funding acquisition. Moderate certainty reflects strong design + pre-registration + masking weighed against small sample, narrow demographic, and the COI.

Ratings use a simplified four-tier scheme (High, Moderate, Low, Very Low) informed by the GRADE working group. Learn more about how studies are rated.

An RCT randomized 47 verbally fluent autistic participants (ages 12-60) to Floreo's VR Police Safety Module or BeSAFE The Movie video modeling: three 45-minute sessions each, with ~12 minutes of active VR practice per session. The VR group gave significantly more appropriate responses and showed calmer body language during live post-intervention interactions with real officers; the video-modeling group did not. Both groups reported greater knowledge and comfort with police interactions after training.

Clinical bottom line

First RCT to directly compare immersive VR police-interaction practice with an active control (video modeling) in autistic teens and adults, with masked coding of behavior during live encounters with actual officers. Three short clinician-monitored VR sessions reduced fidgeting - a likely marker of anxiety, although physiology was not measured - during real police encounters; the video group showed no equivalent change. Sample is small (N=47), predominantly White, and excluded autistic individuals whose IQ was below 75 (which effectively excluded those with co-occurring intellectual disability). Replicate before generalizing. Three authors are employed by Floreo Inc. (the VR product tested) and a fourth has served as a paid Floreo consultant; the same authors were involved in conceptualization, methodology, and funding acquisition for this trial.

Key findings

  • 47 verbally fluent autistic participants ages 12-60 (Floreo PSM mean 21.87, BeSAFE mean 21.50) randomized 23 (Floreo) vs 24 (BeSAFE) using stratified randomization on age, sex, IQ, and SCQ score; three 45-minute sessions averaging 9.25 days apart (SD 6.2 days)
  • Each Floreo VR session involved approximately 12 minutes of active VR practice (six 2-minute police-interaction trials with breaks between)
  • Significant condition × time interaction on fidgeting during live police interactions: VR group reduced fidgeting from pre to post (estimate -0.44, SE 0.11, t = -3.86, p = 0.002); video-modeling group did not change (estimate 0.03, p = 0.99). Interaction term: estimate 0.47, SE 0.16, t = 2.95, p = 0.005
  • Appropriate response: interaction non-significant overall (estimate 0.17, SE 0.09, t = 1.82, p = 0.07), but Floreo VR group improved significantly (estimate -0.21, SE 0.07, t = -3.14, p = 0.02) while BeSAFE did not (p = 0.93)
  • Overall behavior: interaction non-significant (estimate 0.16, SE 0.13, t = 1.22, p = 0.23), but Floreo VR group improved significantly (estimate -0.29, SE 0.10, t = -3.04, p = 0.02) while BeSAFE did not (estimate 0.03, p = 0.99)
  • Orienting behavior (eyes/body to the officer) did not change in either group; the authors attribute this partly to single-camera coding limitations - and Orienting also had the lowest inter-rater reliability of the four primary outcomes (Cohen's kappa = 0.53; the others ranged 0.60-0.68)
  • Self-reported knowledge and comfort with police interactions improved in both groups (Floreo z = -5.248, BeSAFE z = -4.645, both p < 0.0001); no significant condition × time interaction. Learning about police interactions in any format helped participants feel more knowledgeable and comfortable
  • Police officer post-test ratings: Floreo group rated as having better eye contact (estimate 0.27, SE 0.13, z = 1.99, p = .05); no other significant officer-rated differences (all other p > .10)
  • Pre-intervention live interactions were with study staff wearing badges; post-intervention with actual uniformed police officers or security personnel - meaning the observed improvements transferred to real-world encounters with actual officers, not just to within-VR or to staff-confederate scenarios. The authors describe this as 'the first direct test' of the VR-vs-video-modeling hypothesis

Background

Autistic adolescents and adults face disproportionate risk during interactions with police officers. A 20% police-contact rate by their early 20s, 5% arrested, elevated injury and death rates, and a system that is slow to retrain - all documented across the literature the authors cite. While the long-term solution is better police training, there is also value in supporting autistic individuals to practice these high-stakes encounters before having them.

Two existing approaches: video modeling (BeSAFE The Movie, used widely) and immersive VR. Video modeling teaches the rules but cannot replicate the visual, sensory, or emotional pressure of an officer in front of you. Immersive VR can - and is highly customizable across context (day/night, indoor/outdoor, calm/loud), officer characteristics, and number of officers.

This RCT is the first head-to-head test.

What the researchers did

Forty-seven verbally fluent autistic participants (ages 12-60, IQ ≥ 75 on WASI-II) were randomly assigned to one of two interventions, stratified by age (within 10 years), sex, SCQ score (within 5 points), and IQ (within 10 points):

  1. Floreo Police Safety Module (PSM) - a smartphone-based immersive VR application: an iPhone worn in a lightweight headset and linked via Wi-Fi to an iPad held by an intervention monitor. The iPad displays the visual scene the participant sees, a text-based instruction window, and control buttons for adjusting the virtual officer’s behavior in real time. In this study, intervention monitors were study staff with a bachelor’s degree in psychology or neuroscience. Three 45-minute sessions, ~12 minutes of active VR per session (six 2-minute police-interaction trials with breaks between trials), with real-time implementer feedback driven by a cognitive-behavioral framework: collaborative goal-setting, post-trial data-driven feedback, end-of-session debrief. Dialogue ranged from easy (perceived as adult: “How’s your day going? What’s your first name? Do you have any ID on you?”) to difficult (perceived as minor: “I need to see your hands. What’s your birthday? Where were you last night?”). Sessions averaged 9.25 days apart (SD 6.2; range 1-37).

  2. BeSAFE The Movie - an established video modeling intervention with educational videos plus role-play with a familiar adult (parent, teacher, clinician). The current study used the first four BeSAFE lessons: Laws Help us BE SAFE; Law Enforcement Officers Help Us BE SAFE; Uniforms and Safety Tools; Stay Calm When You Meet the Police. Three 45-minute sessions matched VR in dose.

Pre-test (Visit 1): A 3-5 minute live simulated police interaction with a study-staff confederate wearing a badge. Audio/video recorded for masked coding. Post-test (Visit 3): A 3-5 minute live interaction with an actual uniformed police officer or security guard. The authors explicitly flag the pre/post differences as adding noise but argue this could not account for the between-condition effects they observed.

Videos were coded in 15-second intervals using ELAN, by study staff masked to condition. Reliability procedure: two coders viewed and discussed 5 recorded sessions to reach consensus on code definitions, then separately coded 20 sessions for inter-rater reliability. Cohen’s kappa: Overall Behavior 0.67, Appropriate Response 0.60, Orienting 0.53, Fidgeting 0.68. All remaining sessions were coded by one reliable coder. The four primary video-coded behaviors were:

Linear mixed-effects models tested condition × time interactions, controlling for age (centered), sex, and full-scale IQ (centered), with random effect of participant ID. Power analysis indicated N = 47 detects effect sizes of Cohen’s d = 0.54 or larger. Community Involvement: family members of autistic people were involved in conceptualization, design, and implementation of the study; autistic people and family members of autistic people were involved in the development of the VR intervention itself; and family members of autistic people contributed to interpretation of the findings.

What they found

Primary outcome - fidgeting: Significant condition × time interaction (estimate 0.47, p = 0.005). The VR group’s fidgeting decreased significantly (estimate -0.44, p = 0.002); BeSAFE group did not change (p = 0.99).

Appropriate response: Interaction term not significant (p = 0.07), but planned comparisons showed significant pre-to-post improvement only in the VR group (p = 0.02).

Overall behavior: Same pattern - interaction non-significant overall (p = 0.23), but VR group improved significantly (p = 0.02) and BeSAFE did not.

Orienting: No effect either group. Authors attribute this partly to limitations of single-camera video coding, which made it hard to score where participants were looking.

Self-reported knowledge and comfort: Improved significantly in both groups (no group difference). Knowing about police interactions helped how participants felt regardless of format.

Police officer ratings: VR group rated as showing better eye contact post-intervention (p = .05). No other significant officer-rated differences.

The authors interpret reduced fidgeting as a likely marker of reduced anxiety/arousal during the live encounter - a conclusion they hedge appropriately, since they did not directly measure physiology.

Why this matters

For the Evidence Hub, this is an important addition because it tests something most VR-in-communication-differences research does not:

For Therapy withVR specifically: this study reinforces a thesis we have argued elsewhere on the basis of more limited evidence - that immersive VR practice with a clinician alongside can carry over to real-world encounters that involve emotional pressure. It does not test Therapy withVR (the product is Floreo’s PSM), but it adds to the broader evidence base for the approach.

Limitations

The authors are explicit about what this trial does and does not establish:

How this fits with the wider Evidence Hub

This RCT is the most methodologically robust direct demonstration to date of immersive-VR practice transferring to real-world social interactions in autism. It complements:

Where the field’s evidence base previously rested mostly on within-subject designs and case studies (per Nudelman 2026), this RCT contributes one of the genuinely comparative, pre-registered, masked-coded data points.

Implications for practice

For SLPs, school counsellors, occupational therapists, and other clinicians supporting autistic adolescents and adults, this trial offers evidence that short-form, clinician-monitored immersive VR practice can reduce anxiety-linked motor behavior during high-stakes social encounters - and that the reduction is observable when the person later interacts with a real uniformed officer, not just within the VR scene. The trial protocol was explicitly cognitive-behavioral: collaborative goal-setting before each VR trial, behaviorally-focused feedback during, post-session debrief. That implementer-driven framing is what makes the practice land. The trial does not establish that VR reduces orienting/eye-contact behavior as coded from a single camera, and the broader effect sizes are modest. Practically, this is best understood as additional evidence for the social model framing already used in Therapy withVR work: rehearse the situation, in context, with a clinician alongside, before facing it for real.

Implications for research

Replication is needed in: (a) BIPOC autistic populations who face significantly higher real-world risk during police interactions, (b) autistic adults with co-occurring intellectual disability, and (c) larger samples to detect smaller-effect outcomes such as orienting behavior. Direct physiological measures of anxiety - skin conductance, heart rate - would help disentangle whether reduced fidgeting reflects reduced arousal or learned masking under arousal. Multi-camera coding setups would let raters score orienting and gaze with greater reliability. The cognitive-behavioral framing of the implementer protocol (goal-setting, real-time data-informed feedback, post-session reflection) is itself a likely active ingredient and warrants dismantling studies. Finally, parallel work on training police officers - particularly to interact effectively with autistic citizens of color - should be paired with empowerment-focused interventions like this one.

Cite this study

If you reference this study in your work, the canonical citation formats are:

APA 7th
McCleery, J. P., Zitter, A., Cordero, L., Russell, A., Cola, M., Udhnani, M., Tena, K. G., Yates Flanagan, A., Turnacioglu, S., Solórzano, R., Miller, J. S., Ravindran, V., & Parish-Morris, J. (2026). Virtual Reality Intervention to Empower Autistic People to Interact With Police: A Randomized Controlled Clinical Trial for Autistic Teens and Adults. Journal of Autism and Developmental Disorders. https://doi.org/10.1007/s10803-026-07339-8.
AMA 11th
McCleery JP, Zitter A, Cordero L, Russell A, Cola M, Udhnani M, Tena KG, Yates Flanagan A, Turnacioglu S, Solórzano R, Miller JS, Ravindran V, Parish-Morris J. Virtual Reality Intervention to Empower Autistic People to Interact With Police: A Randomized Controlled Clinical Trial for Autistic Teens and Adults. Journal of Autism and Developmental Disorders. 2026. doi:10.1007/s10803-026-07339-8.
BibTeX
@article{mccleery2026,
  author = {McCleery, J. P. and Zitter, A. and Cordero, L. and Russell, A. and Cola, M. and Udhnani, M. and Tena, K. G. and Yates Flanagan, A. and Turnacioglu, S. and Solórzano, R. and Miller, J. S. and Ravindran, V. and Parish-Morris, J.},
  title = {Virtual Reality Intervention to Empower Autistic People to Interact With Police: A Randomized Controlled Clinical Trial for Autistic Teens and Adults},
  journal = {Journal of Autism and Developmental Disorders},
  year = {2026},
  doi = {10.1007/s10803-026-07339-8},
  url = {https://withvr.app/evidence/studies/mccleery-2026}
}
RIS
TY  - JOUR
AU  - McCleery, J. P.
AU  - Zitter, A.
AU  - Cordero, L.
AU  - Russell, A.
AU  - Cola, M.
AU  - Udhnani, M.
AU  - Tena, K. G.
AU  - Yates Flanagan, A.
AU  - Turnacioglu, S.
AU  - Solórzano, R.
AU  - Miller, J. S.
AU  - Ravindran, V.
AU  - Parish-Morris, J.
TI  - Virtual Reality Intervention to Empower Autistic People to Interact With Police: A Randomized Controlled Clinical Trial for Autistic Teens and Adults
JO  - Journal of Autism and Developmental Disorders
PY  - 2026
DO  - 10.1007/s10803-026-07339-8
UR  - https://withvr.app/evidence/studies/mccleery-2026
ER  - 

Know of research that should be in this hub? If a relevant peer-reviewed study is not listed here, send the reference to hello@withvr.app. The hub is kept up to date as the literature grows.

Funding & independence

From the paper's own COI declaration: 'Rita Solorzano, Sinan Turnacioglu, and Vijay Ravindran are employed by Floreo Inc., and Joseph McCleery has served as a paid consultant. There are no other conflicts of interest to disclose.' The Author Contributions section makes the academic-industry relationship more specific than 'employment alone': **Turnacioglu, Solorzano, and Ravindran were involved in Conceptualization, Methodology, Funding Acquisition, and Supervision** of this trial alongside McCleery, Parish-Morris, and Miller. Funded by NIH STTR R42MH115539-S1 (MPIs: Ravindran and Parish-Morris). Trial pre-registered on ClinicalTrials.gov (NCT03605368) on 30 July 2018. Published under Creative Commons CC BY-NC-ND 4.0. The Floreo Police Safety Module is independent of withVR BV - this study is included in the Evidence Hub because it adds to the immersive-VR-and-communication-differences evidence base, not because it relates to Therapy withVR.

Last reviewed: 2026-05-06 Next review due: 2027-05-06 Reviewed by: Gareth Walkom