Conceptual paper - proposed externalizing tinnitus through a VR avatar; laid groundwork for later controlled trials
How this was rated
Narrative/conceptual paper on VR for tinnitus; not primary experimental data.
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A theoretical framework and pilot exploration introducing the idea of using immersive VR environments and avatars to help people with tinnitus externalize and engage with their perceived sound in new ways.
A conceptual paper outlining the case for VR in tinnitus work; not primary experimental evidence.
Key findings
- The concept of externalizing tinnitus through a VR avatar was introduced as a novel paradigm
- Pilot observations suggested that immersive VR environments could meaningfully represent the tinnitus experience
- The framework laid theoretical groundwork for subsequent controlled studies of VR-based tinnitus support
Background
Tinnitus - the perception of sound without an external source - is a deeply personal and internal experience that is difficult to communicate to others or to engage with directly. Traditional approaches to supporting people with tinnitus have focused on sound masking, counseling, or cognitive-behavioral approaches. While these approaches have value, they do not offer a way for individuals to directly interact with or modify their perception of the tinnitus itself. Londero and colleagues proposed a fundamentally different approach: using virtual reality to create an external representation of the tinnitus experience.
What the researchers did
The researchers developed a theoretical framework for using immersive 3D virtual environments to represent and externalize tinnitus. They created a VR system in which the tinnitus sound could be spatialised and attached to a virtual avatar or object within the environment. This allowed the person experiencing tinnitus to perceive their internal sound as coming from an external virtual source, which they could then interact with - moving towards or away from it, modifying its characteristics, or placing it in different spatial locations. The team conducted pilot explorations to assess the feasibility and initial reactions of people with tinnitus.
What they found
Initial observations suggested that the concept was both technically feasible and psychologically meaningful. People who experienced the VR environment reported that externalizing their tinnitus felt like a significant shift in their relationship with the sound. The ability to locate the tinnitus outside of their head, even virtually, was described as empowering. The researchers noted that the immersive quality of VR was essential to the effect - simpler visual displays did not produce the same sense of externalization. This work established the conceptual and technical foundations that would later be tested in controlled trials.
Why this matters
This paper introduced a paradigm shift in thinking about VR and hearing. Rather than using VR to simulate real-world listening environments, it proposed using immersion to transform an internal experience into something external and interactive. This concept has implications beyond tinnitus, suggesting that VR may be useful for supporting people whose hearing experiences are difficult to address through conventional means.
Limitations
This was primarily a theoretical and conceptual paper from the Hopital Europeen Georges Pompidou, IRCAM, and CNRS research consortium, with limited empirical data. No controlled comparisons were made, and the pilot observations involved a very small number of individuals. The paper itself stated explicitly: “Therapeutic usefulness will be validated by a further controlled clinical trial” - that controlled validation was subsequently published as Malinvaud et al. (2016). The long-term effectiveness and the specific mechanisms of benefit were, at this stage, untested.
Implications for practice
This work established a theoretical foundation for using VR to support people with tinnitus by allowing them to externalize an internal experience. The concept of representing tinnitus through a virtual avatar opens new possibilities for helping people change their relationship with perceived sound, moving beyond traditional sound-masking or counseling-only approaches to create interactive, immersive experiences that may complement existing support approaches.
Where this connects to Therapy withVR
The study above is independent research and does not endorse any product. The notes below are commentary from withVR on how the themes in this research relate to features of Therapy withVR. The research findings are not claims about Therapy withVR.
Spatial Sound System
This study introduced VR-based tinnitus externalization - Therapy withVR's spatial sound system places 30+ sounds realistically in 3D space (sounds from far away sound distant, nearby sounds feel close). Developed partly from feedback from an SLP working in hyperacusis, the system includes everyday disruptive sounds like cutlery, a baby crying, coughing, phone notifications, animal sounds, and ambient noise - all spatially accurate and individually controllable.
Room Environment with Custom Controls
Adjust room dimensions, lighting, and visual complexity - creating the controlled immersive contexts this study envisioned for engaging with auditory experiences.
Cite this study
If you reference this study in your work, the canonical citation formats are:
@article{londero2010,
author = {Londero, A. and Viaud-Delmon, I. and Baskind, A. and Delerue, O. and Bertet, S. and Bonfils, P. and Warusfel, O.},
title = {Auditory and visual 3D virtual reality therapy for chronic subjective tinnitus: theoretical framework},
journal = {Virtual Reality},
year = {2010},
doi = {10.1007/s10055-009-0135-0},
url = {https://withvr.app/evidence/studies/londero-2010}
}TY - JOUR
AU - Londero, A.
AU - Viaud-Delmon, I.
AU - Baskind, A.
AU - Delerue, O.
AU - Bertet, S.
AU - Bonfils, P.
AU - Warusfel, O.
TI - Auditory and visual 3D virtual reality therapy for chronic subjective tinnitus: theoretical framework
JO - Virtual Reality
PY - 2010
DO - 10.1007/s10055-009-0135-0
UR - https://withvr.app/evidence/studies/londero-2010
ER - Know of research that should be in this hub? If a relevant peer-reviewed study is not listed here, send the reference to hello@withvr.app. The hub is kept up to date as the literature grows.
Funding & independence
No withVR BV involvement in funding, study design, or authorship. Summary prepared independently by withVR using the published paper.