Qualitative feasibility study (JADD 2024): focus groups with 8 autistic adolescents (ages 12-17) + 5 parents on VR-delivered social skills programs - 7 primary themes identified through open thematic coding
How this was rated
Qualitative feasibility design with structured thematic analysis (open thematic + inductive coding). Modest sample (8 autistic adolescents + 5 parents, 5 focus groups) - typical for qualitative feasibility work but limits generalizability claims. Peer-reviewed in Journal of Autism and Developmental Disorders (Springer, top peer-reviewed autism research journal). Limitations: small sample; community-recruited rather than clinical-population sample; English-language single-site likely (US).
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A qualitative study published in Journal of Autism and Developmental Disorders exploring the feasibility of VR-delivered social skills programs for autistic youth. Eight autistic adolescents (ages 12-17) and five parents participated across five focus groups, with semi-structured interview format. Open thematic analysis with inductive coding produced seven primary themes covering adolescent and parent perceptions of social skills development needs, attitudes toward VR-delivered interventions, and concerns/desires for clinical implementation. Critical adolescent-voice work for the autism+VR field.
A 2024 qualitative feasibility study in JADD on VR-delivered social skills programs for autistic adolescents (ages 12-17). The study centers autistic youth voice plus parent perspectives - critical methodologically because most prior autism+VR work designed interventions FOR autistic users without consulting their preferences. For SLPs and special-education clinicians designing or evaluating VR programs for autistic adolescents, this provides the qualitative grounding to inform feature selection, scenario design, and clinical adoption strategy.
Key findings
- Qualitative feasibility study published 2024 in Journal of Autism and Developmental Disorders (Springer)
- Sample: 8 AUTISTIC ADOLESCENTS aged 12-17 + 5 PARENTS, across 5 focus groups - centers autistic voice methodology
- Semi-structured interview format; open thematic analysis with inductive coding process
- Seven primary themes with sub-themes identified throughout the qualitative analysis (specific themes reported in published article)
- Coverage of adolescent perceptions about social development needs, attitudes toward VR-delivered interventions, and clinical-implementation concerns/desires
- Methodological strength: most prior autism+VR work designed interventions FOR autistic users without consulting their preferences; this study explicitly centers autistic adolescent voice + parent perspectives
- Complements the Newbutt 2020 autistic-child-centered school VR study (in our Hub) with adolescent-population qualitative depth
- Same publication venue as McCleery 2026, Kandalaft 2013, Smith 2014, Bailey 2022, Altın 2025 - JADD is our most-cited single venue for autism+VR
Background
Autism+VR research has historically designed interventions for autistic users without consulting their preferences. Newbutt 2020 (in our Hub) established the value of centering autistic-child voice for VR HMD acceptability in schools. Kim et al. 2024 extends this user-centered approach to the adolescent age range with a qualitative focus-group design.
What they did and found
Eight autistic adolescents aged 12-17 + five parents participated in five focus groups using a semi-structured interview format. Open thematic analysis with inductive coding identified seven primary themes (specific themes in published article) covering adolescent perceptions of social development needs, attitudes toward VR-delivered interventions, and clinical-implementation concerns.
Why it matters
User-centered grounding for designing VR-based social-skills interventions targeting autistic adolescents. Critical companion to Newbutt 2020 (autistic-child voice) for developmental-range coverage.
Limitations
Small qualitative sample (n=13 total). Community-recruited, single-region. No clinical efficacy claims (this is feasibility/acceptability work).
Implications for practice
For SLPs and special-education clinicians designing or evaluating VR programs for autistic adolescents (ages 12-17), this qualitative study provides the user-centered grounding to inform feature selection, scenario design, and adoption strategy. The seven themes structure should guide clinical needs-assessment and intervention planning. Use alongside Newbutt 2020 (Welsh/UK autistic-child-centered school VR study) for full developmental coverage. For Therapy withVR product design targeting autistic adolescent users, this paper offers the most recent peer-reviewed adolescent-voice evidence.
Cite this study
If you reference this study in your work, the canonical citation formats are:
@article{kim2024,
author = {Kim, S. and Johnson, A. R. and Wolpe, S. M. and Volodina, E.},
title = {Exploring the Feasibility of Social Skills Programs for Autistic Youth Through Virtual Reality},
journal = {Journal of Autism and Developmental Disorders},
year = {2024},
doi = {10.1007/s10803-024-06571-4},
url = {https://withvr.app/evidence/studies/kim-2024}
}TY - JOUR
AU - Kim, S.
AU - Johnson, A. R.
AU - Wolpe, S. M.
AU - Volodina, E.
TI - Exploring the Feasibility of Social Skills Programs for Autistic Youth Through Virtual Reality
JO - Journal of Autism and Developmental Disorders
PY - 2024
DO - 10.1007/s10803-024-06571-4
UR - https://withvr.app/evidence/studies/kim-2024
ER - Know of research that should be in this hub? If a relevant peer-reviewed study is not listed here, send the reference to hello@withvr.app. The hub is kept up to date as the literature grows.
Funding & independence
Affiliations: lead author Sunny Kim (university 1, US); Johnson, Wolpe, Volodina (related universities). Specific funding sources reported in published article. Peer-reviewed in Journal of Autism and Developmental Disorders (Springer). No withVR BV involvement.