First scoping review (2025) of digital health technology for dysphagia rehabilitation - covering VR, AR, video games, telehealth, AI-based systems, and mobile apps for swallowing therapy
How this was rated
Pre-specified scoping review methodology following PRISMA-ScR guidelines. Multi-database systematic search (Medline Complete, Embase, CINAHL, Scopus, grey literature) covering 2000-mid-2024. Peer-reviewed in Journal of Evidence-Based Medicine (Wiley, established peer-reviewed evidence-synthesis journal). Funded by South Korean Bio & Medical Technology Development Program and the National Research Foundation of Korea. Limitations: scoping review (not meta-analysis) provides scope and characterization but not pooled effect-size estimates; review covers digital tech broadly (VR is one of several modalities).
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A scoping review published in Journal of Evidence-Based Medicine synthesizing the digital technology landscape for dysphagia (swallowing) rehabilitation. Searched Medline Complete, Embase, CINAHL, Scopus, and grey literature for articles published January 2000-mid-2024. Covers personalized exercise platforms, remote monitoring, real-time feedback systems, VR, video games, AI-based interventions, and mobile applications across the dysphagia care continuum. The first major review for our Hub's swallowing topic, which previously had only one study.
The most authoritative recent scoping review of digital technology in dysphagia rehabilitation - directly fills our biggest topic gap (swallowing previously had only one Hub entry). For SLPs working with dysphagia clients and considering digital adjuncts, this paper maps the full landscape of options across VR, AR, video games, telehealth, AI, and mobile apps. Note: this is a digital-tech-broad review, not specifically a VR-only review, so the VR-specific findings need to be extracted from the broader synthesis.
Key findings
- First major scoping review of digital health technology applied to dysphagia rehabilitation, published February 2025 in Journal of Evidence-Based Medicine
- Multi-database systematic search: Medline Complete, Embase, CINAHL, Scopus, plus grey literature - January 2000 through mid-2024
- Digital technology categories covered include: VR, AR, video games, telerehabilitation, AI-based feedback, mobile applications, real-time monitoring platforms
- Korean research consortium (Seoul Metropolitan Bukbu Hospital, Dongseo University, Inje University, Pusan National University) - geographic diversification beyond North American + European literature
- Funded by South Korean National Research Foundation and Bio & Medical Technology Development Program
- Open access via Wiley
- Fills our Hub's biggest topic gap: previously only 1 swallowing study; this review provides the field-mapping synthesis
Background
Dysphagia is a common consequence of stroke, neurodegenerative disease, head and neck cancer, and aging. Traditional dysphagia therapy is clinician-delivered and resource-intensive. Digital health technology offers personalized exercises, remote monitoring, and real-time feedback - potentially expanding access and improving adherence. By 2024 the digital-dysphagia literature was substantial but lacked a comprehensive scoping synthesis.
What they did and found
PRISMA-ScR scoping review of Medline Complete, Embase, CINAHL, Scopus, and grey literature covering January 2000 to mid-2024. Digital technology categories covered: VR, AR, video games, telerehabilitation, AI-based feedback, mobile applications. Specific number of included studies and findings reported in published article.
Why it matters
Fills our Hub’s biggest topic gap - previously only one swallowing study. For SLPs working with dysphagia and considering digital adjuncts, this is now the field’s authoritative recent synthesis reference. The Korean research consortium adds geographic diversification.
Limitations
Scoping review provides scope rather than effect-size pooling. Digital tech is broader than VR alone. Search cutoff mid-2024 means very recent work may not be included.
Implications for practice
For SLPs working with dysphagia clients and considering digital adjuncts, this scoping review is the most authoritative recent synthesis of the landscape. Maps which digital modalities have been tested for which dysphagia subtypes and indications. Useful for justifying technology adoption to administrators (the field has been characterized at evidence-synthesis level) and for clinicians choosing among digital options (VR, video games, AI-based feedback, telehealth, mobile apps).
Cite this study
If you reference this study in your work, the canonical citation formats are:
@article{hwang2025,
author = {Hwang, N. K. and Yoon, T. H. and Chang, M. Y. and Park, J. S.},
title = {Dysphagia Rehabilitation Using Digital Technology: A Scoping Review},
journal = {Journal of Evidence-Based Medicine},
year = {2025},
doi = {10.1111/jebm.70009},
url = {https://withvr.app/evidence/studies/hwang-2025}
}TY - JOUR
AU - Hwang, N. K.
AU - Yoon, T. H.
AU - Chang, M. Y.
AU - Park, J. S.
TI - Dysphagia Rehabilitation Using Digital Technology: A Scoping Review
JO - Journal of Evidence-Based Medicine
PY - 2025
DO - 10.1111/jebm.70009
UR - https://withvr.app/evidence/studies/hwang-2025
ER - Know of research that should be in this hub? If a relevant peer-reviewed study is not listed here, send the reference to hello@withvr.app. The hub is kept up to date as the literature grows.
Funding & independence
Affiliations: Seoul Metropolitan Bukbu Hospital, Dongseo University, Inje University, Pusan National University, South Korea. Funded by South Korean National Research Foundation (RS-2021-NR056450, RS-2022-NR072244) and Bio & Medical Technology Development Program. Peer-reviewed in Journal of Evidence-Based Medicine (Wiley). No withVR BV involvement.