Three validation studies (n=40) - stuttering behavior, anxiety, and cortisol in VR mirrored real speaking situations
How this was rated
Tutorial paper with embedded descriptive data (n=40). Useful as orientation to the field; not a primary experimental study in the usual sense.
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This paper makes the conceptual and empirical case for integrating VR into stuttering assessment and support. It presents three validation studies showing that stuttering behavior, anxiety, and physiological stress in VR are comparable to real-world speaking, positioning VR as a bridge between the therapy room and everyday life.
A tutorial paper with embedded descriptive data that helped establish the ecological-validity research agenda for VR in stuttering work; orientation rather than primary evidence.
Key findings
- Stuttering frequency was significantly higher during challenging vs. supportive virtual job interviews
- Self-reported communication apprehension and confidence did not differ between virtual and live audiences
- Salivary cortisol levels correlated positively with stuttering severity during VR
- Participants described experiencing realistic tension, fear, and avoidance urges in VR
Background
A persistent gap exists between what happens in the speech clinic and what happens in everyday life. People who stutter often communicate fluently with their clinician but face significant challenges the moment they step into a meeting, a classroom, or a social gathering. Brundage argued that VR could serve as a middle ground - an environment realistic enough to provoke genuine communicative responses, yet safe and controllable enough to allow systematic practice.
What the researcher did
This tutorial paper brought together data from three separate validation studies conducted at the Stuttering Research Laboratory at George Washington University, in collaboration with Virtually Better, Inc. (the commercial VR-software vendor):
- Study 1 (Brundage et al., 2006) - twenty adults who stutter completed both a supportive and a challenging virtual job interview, with interview order and interviewer gender counterbalanced. Stuttering frequency was the primary outcome.
- Study 2 (Brundage et al., 2007) - ten adults who stutter and ten adults who do not stutter each gave three five-minute extemporaneous speeches: one to a live audience, one to a challenging virtual audience (~20 inattentive listeners), and one to a neutral virtual audience. Speakers completed self-report measures of communication apprehension (PRCA), confidence (PRCS), and self-perceived communication competence (SPCC) before and after each speech.
- Study 3 (Duncko, Brundage, Graap, Kling, & Gold, 2006) - salivary cortisol was measured in adults who stutter during virtual job interviews and correlated with stuttering severity and self-rated communication apprehension.
Study 2 was the only one of the three to include both PWS and non-stuttering participants; Studies 1 and 3 were conducted with adults who stutter only.
What they found
The combined evidence was consistent across behavioral, psychological, and physiological levels. In Study 1, stuttering frequency was significantly higher during the challenging virtual job interview than the supportive one (one-tailed t = 2.14, p = .02), demonstrating that virtual social challenge could elicit increases in disfluency. In Study 2, comparisons between virtual and live audience conditions revealed no significant differences in self-reported communication apprehension, confidence, or self-perceived competence; percent syllables stuttered did not differ significantly between the virtual and live audience conditions either. In Study 3, salivary cortisol correlated positively with stuttering severity and with self-rated communication apprehension during the virtual job interviews, indicating that the body’s stress response was genuinely engaged. Participants in the debriefs commonly described realistic urges to avoid words, tension in their speech muscles, and fear of negative evaluation - several reached out to shake the virtual interviewer’s hand.
Why this matters
By demonstrating convergence across multiple measurement channels, this paper established a strong foundation for VR as a legitimate tool in stuttering services. The concept of VR as a bridge - more demanding than the therapy room but safer than the real world - provides a practical framework for clinicians designing graded speaking hierarchies.
Limitations
The three studies were conducted with relatively small samples and were combined post hoc rather than designed as a single investigation. The populations were predominantly adults, leaving questions about whether similar patterns would emerge with younger people who stutter. The paper presented a theoretical framework but did not include longitudinal data on whether VR-based practice led to lasting communication gains.
Implications for practice
VR functions as an interim space - more ecologically valid than a therapy room yet safer and more controllable than real-world settings. Clinicians can construct graded speaking hierarchies that systematically increase communicative demand.
Where this connects to Therapy withVR
The study above is independent research and does not endorse any product. The notes below are commentary from withVR on how the themes in this research relate to features of Therapy withVR. The research findings are not claims about Therapy withVR.
12 Speaking Environments
This study's vision of VR-augmented speech therapy is realized through Therapy withVR's 12 customizable environments - from casual cafes to formal auditoriums.
Profile System
Save and recall complete session configurations per individual, enabling the systematic, reproducible practice this study envisioned.
Cite this study
If you reference this study in your work, the canonical citation formats are:
@article{brundage2007,
author = {Brundage, S. B.},
title = {Virtual Reality Augmentation for Functional Assessment and Treatment of Stuttering},
journal = {Topics in Language Disorders},
year = {2007},
doi = {10.1097/01.TLD.0000285359.41168.f1},
url = {https://withvr.app/evidence/studies/brundage-2007}
}TY - JOUR
AU - Brundage, S. B.
TI - Virtual Reality Augmentation for Functional Assessment and Treatment of Stuttering
JO - Topics in Language Disorders
PY - 2007
DO - 10.1097/01.TLD.0000285359.41168.f1
UR - https://withvr.app/evidence/studies/brundage-2007
ER - Know of research that should be in this hub? If a relevant peer-reviewed study is not listed here, send the reference to hello@withvr.app. The hub is kept up to date as the literature grows.
Funding & independence
From the paper's own disclosure: 'Portions of the research described in this article were supported by NIH grant (R41 DC006970) to Virtually Better, Inc. (PI: Dr. Brundage).' Virtually Better, Inc. was the commercial VR-software company that built the virtual audiences and virtual job interviews used in the embedded studies. The author's role as Principal Investigator on the SBIR grant is a relevant industry-academic financial relationship that the paper itself acknowledges. No withVR BV involvement in funding, study design, or authorship. Summary prepared independently by withVR using the published paper.